There’s only one thing harder than a Dark Souls game: making a Dark Souls game.
But with the renaissance in 16-bit and pixel art-style indie games, there’s grown a parallel renaissance in the feasibility of developing your own games as an individual or small team. Tools like GameMaker: Studio, Unity, and Unreal have proliferated to smaller development outfits in recent years.
In the meantime, become the jack-of-all game dev trades at your own pace.
Bless Hay Gaming is comprised of one Denmark native, Simon. Whether it’s programming, art design, or animation, Bless Hay shows you the basics of game development with a focus on 2D and sidescroller styles.
Add your channel on LBRY with Simon using our YouTube-LBRY API sync tool here: https://lbry.io/youtube
Or better yet, develop your own game and become the first interactive title published on LBRY.
Not on LBRY yet? Get an invite here. Have a feed you want to add to LBRY? Email firstname.lastname@example.org to rage quit YouTube in style.